AI Insights · Timothy · April 2024
Top 5 Apple Arcade Games Performance in Peru, Q1 2024
Discover the performance metrics of the top 5 Apple Arcade games in Peru for Q1 2024. Data includes weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Apple Arcade games in Peru showcased varying trends in weekly downloads, revenue, and active users. Below, we break down the performance of each game based on data from Sensor Tower.
Snake.io - Fun Online Snake
Throughout Q1, Snake.io - Fun Online Snake experienced a consistent decrease in weekly revenue, starting from approximately $100 in early January and dropping to around $21 by mid-March. Weekly downloads fluctuated, peaking at 32.7K in mid-February before falling to 16.0K by mid-March. Weekly active users also saw a decline from 181.7K at the beginning of the quarter to 150.5K by the end of March.
Sonic Dash: Fun Endless Runner
Sonic Dash: Fun Endless Runner showed a mixed trend in weekly revenue, peaking at $143 in early February and then dipping to $19 by mid-March. Weekly downloads varied, with a low of 7.2K in early March and a high of 15.9K in late March. Weekly active users increased steadily from 121.9K in early January to 132.8K by the end of the quarter.
Asphalt 8: Airborne
Asphalt 8: Airborne saw a rise in weekly revenue, reaching $376 in late January, and then fluctuating around $200 to $300 for the rest of the quarter. Weekly downloads peaked at 14.6K in early March but dropped to 6.3K by the end of the quarter. Weekly active users showed a similar pattern, with a peak of 33.4K in early March and a decline to 21.8K by late March.
Hill Climb Racing
The revenue for Hill Climb Racing was relatively low but saw a significant increase in mid-March, reaching $92. Weekly downloads spiked dramatically to 22.4K in mid-February before settling around 3.8K by the end of March. Weekly active users followed a similar spike in mid-February, reaching 132.5K, and then stabilized around 79.2K by the end of the quarter.
Chess - Play & Learn
Chess - Play & Learn experienced relatively stable weekly revenue, ranging from $495 to $1.2K throughout the quarter. Weekly downloads remained consistent, fluctuating between 2.7K and 4.9K. Weekly active users showed a steady increase, starting at 59.1K in early January and rising to 62.5K by the end of March.
For more detailed insights and data, visit Sensor Tower.